Version 1.0 - XNA 4.0

Rating:        Based on 6 ratings
Reviewed:  5 reviews
Downloads: 3589
Released: Dec 19, 2010
Updated: Nov 19, 2011 by mahdi3466
Dev status: Stable Help Icon

Downloads

Source Code XNAGIF_SourceCode_Binary_Sample_XNA40
source code, 154K, uploaded Nov 19, 2011 - 3589 downloads

Release Notes

System Requirements:
  • Visual Studio 2010
  • XNA Game Studio 4.0

Reviews for this release

     
Nice done. I have two suggestions. 1st: if you make some component public you should use documentations. 2nd: Each gif has an information about how long every frame is displayed. You shoul use this by default.
by RogerWaters on May 18, 2012 at 8:41 AM
     
This worked well for me with one error, which i hope to have fixed soon
by sia89 on Jan 4, 2012 at 7:29 PM
     
Thank you, it is very helpful :-)
by Aybe on May 28, 2011 at 6:06 PM
     
I try this library but, I get some error. this error like this "The size of the data passed in is too large or too small for this resource." and toward to GIFAnimationContentTypeReader.cs. please give me some enlightenment. Iam newbi in here. Thank's .
by Zuhrias on May 20, 2011 at 8:18 AM
     
Excellent, serves its purpose, only two issues. My main problem is that it loops the animation, I think it would be better to have a boolean to control this, I can get around it, but that leads to my second problem. CurrentFrame follows array standards, meaning the lowest value is 0 & so it won't hit FrameCount meaning to get the last frame I have to minus it by 1.
by gav1989_8 on Apr 8, 2010 at 12:34 AM